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Design and Technology

Design and Technology at Holy Innocents’ Catholic Primary School
Intent, implementation and impact

 

Intent

 

At Holy Innocents’ Catholic Primary School we intend to build a Design Technology curriculum which develops learning and results in the acquisition of knowledge and skills. Children will know more, remember more and understand more. We aim to inspire our children to be innovative and creative thinkers. We want to build an awareness of the impact of design and technology on our lives and teach skills which contribute to future design advancements. We intend to design a design technology curriculum with appropriate subject knowledge, skills and understanding as set out in the National Curriculum Design Technology Programmes of study, to fulfil the duties of the NC whereby schools must provide a balanced and broadly-based curriculum which promotes the spiritual, moral, cultural, mental and physical development of pupils and prepares them for the opportunities and responsibilities and experiences for later life

Implementation

 

Clear and comprehensive scheme of work in line with the National Curriculum. The Design Technology National Curriculum and EYFS is planned for and covered in full within the EYFS, KS1 and KS2 school curriculum. Whilst the EYFS and National Curriculum forms the foundation of our curriculum, we make sure that children learn additional skills, knowledge and understanding and enhance our curriculum as and when necessary. The Design and technology curriculum outlines the three main stages of the design process: design, make and evaluate. 

  • Delivery of Design and Technology projects with a clear structure. There is a clear progression of skills in each year group and we have planned Design and Technology topics that link to other subjects being taught at the time. Every child will learn; Mechanisms, Structures, Textiles in KS1 and in KS2 every child will learn electrical systems and the digital world. Every class will also complete a Cooking and Nutrition topic each year. 
  • Delivery showing clear following of the design process where each project fill follow: research, design, make and evaluate.
  • A range of skills will be taught ensuring that children are aware of health and safety issues related to the tasks undertaken
  • Clear and appropriate cross curricular links to underpin learning in multiple areas across the curriculum giving the children opportunities to learn life skills and apply skills to ‘hands on’ situations in a purposeful context.
  • For each project, pupils will have a Project booklet in KS1 and KS2. Children will undertake design tasks and use skills from across the curriculum to fully explore the design process evaluating work ensuring that it is of the highest possible quality.
  • The project books will be thoroughly marked and assessed against the curriculum objective. Children are also asked to self-evaluate their work. Children will have a buddy who they work with and give regular peer feedback to. 
  • Independent learning: In Design and Technology children may well be asked to solve problems and develop their learning independently. This allows the children to have ownership over their curriculum and lead their own learning in Design and Technology.
  • Collaborative learning: In Design and Technology children may well be asked to work as part of a team learning to support and help one another towards a challenging, yet rewarding goal.

 

Impact

The impact of our Design and Technology lessons will be constantly monitored through both formative and summative assessment opportunities. At the beginning and end of each unit children will be given a quiz to understand prior knowledge and how much they have learnt throughout the topic. 

  • Children will have clear enjoyment and confidence in Design and Technology that they will then apply to other areas of the curriculum.
  • Children will ultimately know more, remember more and understand more about Design and Technology, demonstrating this knowledge when using tools or skills in other areas of the curriculum and in opportunities out of school.
  • The large majority of children will achieve age related expectations in Design and Technology.
  • Children will understand and apply the principles of healthy eating, diets, and recipes, including key processes, food groups and cooking equipment. 
  • Children will have an appreciation for key individuals, inventions, and events in history and of today that impact our world. 
  • They will be able to self-evaluate and reflect on learning at different stages and identify areas to improve. 
  • As designers children will develop skills and attributes they can use beyond school and into adulthood.
  • Impact can also be measured through key questioning skills built into lessons, child-led assessment such as success criteria and teacher assessment.

DT subject map

Photographs of pupils' work 

Reception Class  'Sock Creatures' (Textiles)

Year 1 Puppets (Textiles)

Year 2 Moving Monsters (Mechanisms)

Year 3- Pneumatic toys (Mechanical Systems)

Year 5 Stuffed toy (Textiles)

Year 6 CAD models (Digital World)

The children used tinkercad to create 3D online models of a multi-functional tool. The brief was from a company who created items for hikers and they wanted a gadget that contained all of the tools in one that hikers could clip onto them, or attach via a belt. 

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